Break is a 2012 piece: a cabinet that appears to be broken in half, yet is completely functional. Two ends rest on squashed black silicone feet whose resistance appear to crack the cabinet open at the centre.
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Snarkitecture is a New York-based collaborative design practice established to investigate the boundaries between disciplines that Daniel was a part of. The work focuses on the reinterpretation of everyday materials, structures and programs to new and imaginative effect.